Eric Reese Salt Lake City, UT Email: kyzentun@gmail.com Previous Jobs: June 19th 2006 - August 4th 2009 (3 years) at Sensory Sweep. Programmer on in-house design tool and some released projects. Programmer on 4 released games and 6 unreleased games as well as in-house tools. August 4th 2009 - October 28th 2009 at Seek Mobile Interactive. Programmer on a different platform every couple weeks. Released games worked on: Justice League Heroes DS - Scripter Jackass DS - Design tool programmer Gluco Boy GBA - Programmer Chipmunks DS - Design tool programmer A few small iPhone, Android, and Blackberry apps. Skills: 6 years C++, C (for personal and professional projects) 6 years using Linux 3 months Java (for Android and Blackberry apps) 2 months Lua Experience with: Emacs (preferred) Unix command line/shell Eclipse Visual Studio Android Blackberry Blackberry JDE Xcode iPhone Recent Code Samples: (All in C++, intended to be run from the command line) A program for calculating the average damage of a D&D character http://kyzentun.tejat.net/calc_avg_damage.cc A program for calculating the crafting time and cost of items for a D&D character http://kyzentun.tejat.net/gear_craft_time_calc.cc A program for calculating the average results of rolling groups of dice. Uses object oriented techniques to simplify implementation. http://kyzentun.tejat.net/dice_avg.cc Personal Accomplishments: Wrote my own drawing tool in C++ using SDL for graphics. (http://kyzentun.tejat.net/programming/projects/drawing_tool) Rewrote most of the code in Xgalaga, to make it more suited to power gamers. (http://kyzentun.tejat.net/programming/projects/xgal_junk) Numerous small programs and a couple other projects. See http://kyzentun.tejat.net/programming/ for a brief list. Programming books read: _Accelerated_C++_ by Andrew Koenig & Barbara Moo Read the whole book, did all exercises. _The_C++_Programming_Language_ (3rd edition) by Bjarne Stroustrup http://accu.org/index.php?module=bookreviews&func=search&rid=620 Read/done exercises up to chapter 6, read string and vector chapters, as well as chapters on templates and virtual functions. _C++_Templates_ by David Vandevoorde and Nicolai M. Josuttis Read the whole book. Wrote a templated container type to test my knowledge. _Programming_In_Lua_ by Roberto Ierusalimschy http://www.lua.org/pil/ Read a few chapters. _Lua_5.0_Reference_Manual_ by Roberto Ierusalimschy http://www.lua.org/manual/5.0/ Read a few chapters.