Above all, any idea must hold to the "There Is No Tomorrow" idea. The player has 24 hours of gameplay. Base defense idea: This military base has been strategically designed so that it can be held by a single person. Which is good, because you're the only person unable to avoid being "volunteer"ed. You are here to guard the escape of all other personnel until tomorrow, when the station will self-destruct to keep it out of the hands of the enemy. While the escape is still going on, friendlies will be around to provide various things. Friendlies will sell food, updgrades, refills (instant refills, and refills that can be saved for later), and random junk the player can resell to other friendlies. Some friendlies will sell blackmarket items like escape pod parts, and pieces of stolen alien weapons. If you talk to the guy conducting the escape before he leaves, he will show you where an escape pod "will" be left for you to use. During the escape, the aliens will come in waves offloaded from ships through docking hatches at various distances from the escape hatches. Number of friendlies will gradually decrease, until all are gone after 12 hours. After the escape is finished, aliens will come in through all docking hatches. No more friendlies will be around to provide refills or updgrades, but there will still be some forgotten caches of them. Also, the player may buy refills and save them for later, possibly stashing them in some out-of-the-way corner. Aliens will use or destroy any unguarded stash they find. Some aliens will drop guns and/or ammo when killed, but their medkits are usually not compatible with your wounds. Some of their food is barely digestible, and some of them can be cooked and eaten safely. After that, your sole purpose is to kill as many aliens as possible, and goad the aliens into flinging more resources at the station. The higher the number of aliens killed, the higher the overall score. At the last minute, (or before), you may attempt to escape. If you do not attempt to escape, you die in the explosion. This has no direct bad effects on your score, though it may be possible to kill more aliens if you choose an escape method. If you reserved an escape pod, you will find that is has been used by some unscrupulous escapee. This can be prevented by staying by the escape pod and guarding it. Occasionally, a friendly will run by on the way to a different pod. At some point, a large crowd of friendlies runs in and gets into pods and leaves. After the crowd clears, your pod is gone. If you massacre the crowd and keep them all away from your pod (yes, they fight back), it gets left for you. If aliens find the pod, they will treat it as a stash, either using or destroying it. If you bought the right things (including instruction books) and have enough time, you may build an escape pod from the pieces purchased on the black market (or pilfered from other pods). If you launch successfully, several things can occur, depending on time left. 1. You left too soon. The aliens avert the self-destruct and use the station to destroy the escape fleet, you included. 2. The Feds have given up on you, so there isn't a ship waiting to pick you up. 3. An alien ship saw your pod. It decides to pick you up. Your pod is boarded by a small party of aliens. If you defeat them, you may board the ship, see alien ship section for details, but ignore the bit about the flex-tube. 4. You left too late. You are caught in the explosion of the station. The alien ships can be boarded at any time (even during the escape) through the flex-tubes connecting them to the docking hatches. However, the aliens will blow the flex-tube if you try, so you have to be faster than their reflexes. If you make it through the tube, you end in an airlock that is unfortunately, controlled from the control room of the ship. If you cannot blast through the door, you get ejected into space. If you make it through the door, the ship undocks to carry you away from the station and leave it open to the other ships. The other alien ships *really* start piling on and offloading troops when this happens. You are under continuous attack while you are on the ship, aliens come in through the doors of corridors constantly, though there are only so many aliens on the ship (but you only have so much ammo...). A very heavy guard is maintained around the Control Room for the ship. If you successfully take the Control Room, the ship is yours to control. It has various capabilities. You may fly it anywhere, and you may attack other alien ships with it. If you attack other alien ships with it, they will attack you, otherwise, you will be left alone by them, unless you attempt to communicate. The ship has hyperspace capabilities, so you can fly it to any nearby system. If you fly it to a human system, the local fleet thinks you are an alien and destroys you. You may load an escape pod onto the ship to use later. You may launch the pod at any time, see the successful pod launch section above, with the additional choice of using the pod to return to the station. Also, the direction of the launch may be chosen to avoid or intercept other ships, affecting the chances of being picked up. If you take the ship to a human system, then leave in the pod near the edge of the system, before being seen, you can be rescued and survive to get a medal, though the game ends. If you attempt this before the escape finishes, you get reprimanded and sent back to the station, this time with no pod. If you massecred the crowd to guard your pod, and anybody survived to tell about it, the victims' families declare a vendetta against you and you must flee/fight your way to a different planet. The ship may dock with the station, another ship, or an escape pod. If you dock with another ship or a part of the station controlled by aliens, you will be met by a medium-sized boarding party of aliens upon docking. If you dock with an escape pod, it might contain friendlies, or aliens, depending on its launch site. Any number of alien ships may be commandeered this way, though the aliens will retake any unguarded ship that is docked with the station or another alien ship. Some side notes: While food isn't abosolutely necessary, top speed, vision, and endurance degrade if you don't eat enough. This degradation will be controlled by a sorta "blood sugar level" system. Different foods will affect it differently, some negatively. Top speed stays the same until bsl falls below a certain point, then it declines at a constant rate. Vision doesn't degrade until bsl gets very low, and has a minimum (the player has to still be able to play). Endurance actually means how much damage you take from a given injury. It slowly but steadily gets worse as bsl decreases, until you take double or triple damage. Some special foods restore health or give boosts to speed and/or endurance beyond the normal. You have a limited carrying capacity, thus, some things must be stashed in safe places. Guard your stashes well.